CureQuest: A digital game for new drug discovery

Ben Chang, Janice Gabrilove, Shawn Lawson, Kathleen Ruiz, Mei Si

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Cure Quest is an educational adventure game about Clinical Translational Therapeutics, the process of discovery and development of new medical treatments, drugs, devices, and therapies. The game is being developed through collaboration between faculty and students from a game design program and those from a medical school to raise awareness and improve collaboration in the 'bench to bedside' process. Cure Quest aims to address this gap, first with medical students and ultimately for a general audience, with a game that instills wonder and inspires players with drug discovery challenges. In addition to the game's impact when completed, the development process itself presents a novel case study of integrating the interdisciplinary fields of game development and 'team science.' We present the current version of the game in development, the unique design challenges presented by the project, and the evolution of our collaborative process.

Original languageEnglish (US)
Title of host publicationProceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021
EditorsDaphne Economou, Anasol Pena-Rios, Andreas Dengel, Heather Dodds, Markos Mentzelopoulos, Alexander Klippel, Kai Erenli, Mark J. W. Lee, Jonathon Richter
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781734899528
DOIs
StatePublished - May 17 2021
Event7th International Conference of the Immersive Learning Research Network, iLRN 2021 - Virtual, Online
Duration: May 17 2021Jun 10 2021

Publication series

NameProceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021

Conference

Conference7th International Conference of the Immersive Learning Research Network, iLRN 2021
CityVirtual, Online
Period5/17/216/10/21

Keywords

  • drug discovery
  • game-based learning
  • medical education
  • serious games
  • team science
  • translational science

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Media Technology
  • Education

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