Content Agnostic Game Engineering: Impact of Stealth Assessment and Content Order on Player Engagement

Vipin Verma, Scotty D. Craig, Ashish Amresh, Ajay Bansal

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Content Agnostic Game Engineering (CAGE) architecture utilizes content agnostic mechanics to create educational games that can teach multiple contents. However, the player engagement goes down when second content is played using the same game mechanics. A content agnostic stealth assessment can aid a CAGE game in sustaining the engagement level of its players. A potentially generalizable method for this was tested using Chem-o-crypt, a CAGE game that can teach chemistry and cryptography contents. The game automatically detects frustration, flow, and boredom using the Affdex SDK from Affectiva. A randomized controlled experiment incorporating real-time game adaptation revealed that using stealth assessment can help sustain engagement in a CAGE game when playing multiple contents.

Original languageEnglish (US)
Title of host publicationProceedings of the Future Technologies Conference, FTC 2021, Volume 3
EditorsKohei Arai
PublisherSpringer Science and Business Media Deutschland GmbH
Pages455-470
Number of pages16
ISBN (Print)9783030899110
DOIs
StatePublished - 2022
Externally publishedYes
Event6th Future Technologies Conference, FTC 2021 - Virtual, Online
Duration: Oct 28 2021Oct 29 2021

Publication series

NameLecture Notes in Networks and Systems
Volume360 LNNS
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference6th Future Technologies Conference, FTC 2021
CityVirtual, Online
Period10/28/2110/29/21

Keywords

  • Adaptive serious game
  • Affective game
  • Content agnostic
  • Stealth assessment

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Signal Processing
  • Computer Networks and Communications

Fingerprint

Dive into the research topics of 'Content Agnostic Game Engineering: Impact of Stealth Assessment and Content Order on Player Engagement'. Together they form a unique fingerprint.

Cite this