TY - GEN
T1 - Construction Research Congress 2022
AU - McCord, Kieren H.
AU - Ayer, Steven K.
AU - Patil, Karan R.
AU - Wu, Wei
AU - London, Jeremi
AU - Perry, Logan A.
N1 - Funding Information:
This material is based upon work supported by the National Science Foundation under Grant Nos. IIS-1735878 and IIS-1735804.
Publisher Copyright:
© 2022 ASCE.
PY - 2022
Y1 - 2022
N2 - Providing students with hands-on construction experiences enables them to apply conceptual knowledge to practical applications, but the high costs associated with this form of learning limit access to it. Therefore, this paper explores the use of augmented reality (AR) to enable students in a conventional classroom or lab setting to interact with virtual objects similar to how they would if they were physically constructing building components. More specifically, the authors tasked student participants with virtually constructing a wood-framed wall through AR with a Microsoft HoloLens. Participants were video-recorded and their behaviors were analyzed. Subsequently, observed behaviors in AR were analyzed and compared to expected behaviors in the physical environment. It was observed that students performing the tasks tended to mimic behaviors found in the physical environment in how they managed the virtual materials, leveraged physical tools in conjunction with virtual materials, and in their ability to recognize and fix mistakes. Some of the finer interactions observed with the virtual materials were found to be unique to the virtual environment, such as moving objects from a distance. Overall, these findings contribute to the understanding of how AR may be leveraged in classrooms to provide learning experiences that yield similar outcomes to those provided in more resource-intensive physical construction site environments.
AB - Providing students with hands-on construction experiences enables them to apply conceptual knowledge to practical applications, but the high costs associated with this form of learning limit access to it. Therefore, this paper explores the use of augmented reality (AR) to enable students in a conventional classroom or lab setting to interact with virtual objects similar to how they would if they were physically constructing building components. More specifically, the authors tasked student participants with virtually constructing a wood-framed wall through AR with a Microsoft HoloLens. Participants were video-recorded and their behaviors were analyzed. Subsequently, observed behaviors in AR were analyzed and compared to expected behaviors in the physical environment. It was observed that students performing the tasks tended to mimic behaviors found in the physical environment in how they managed the virtual materials, leveraged physical tools in conjunction with virtual materials, and in their ability to recognize and fix mistakes. Some of the finer interactions observed with the virtual materials were found to be unique to the virtual environment, such as moving objects from a distance. Overall, these findings contribute to the understanding of how AR may be leveraged in classrooms to provide learning experiences that yield similar outcomes to those provided in more resource-intensive physical construction site environments.
UR - http://www.scopus.com/inward/record.url?scp=85128877034&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85128877034&partnerID=8YFLogxK
U2 - 10.1061/9780784483985.003
DO - 10.1061/9780784483985.003
M3 - Conference contribution
AN - SCOPUS:85128877034
T3 - Construction Research Congress 2022: Health and Safety, Workforce, and Education - Selected Papers from Construction Research Congress 2022
SP - 21
EP - 30
BT - Construction Research Congress 2022
A2 - Jazizadeh, Farrokh
A2 - Shealy, Tripp
A2 - Garvin, Michael J.
PB - American Society of Civil Engineers (ASCE)
T2 - Construction Research Congress 2022: Health and Safety, Workforce, and Education, CRC 2022
Y2 - 9 March 2022 through 12 March 2022
ER -