Abstract
A branch-and-bound algorithm for finding an optimal colouring of the blocks of a Steiner triple system is developed. Two simple but powerful heuristics are devised which improve the method. Applications to scheduling and the design of experiments are outlined.
Original language | English (US) |
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Pages (from-to) | 338-339 |
Number of pages | 2 |
Journal | Computer Journal |
Volume | 25 |
Issue number | 3 |
DOIs | |
State | Published - Aug 1982 |
Externally published | Yes |
ASJC Scopus subject areas
- Computer Science(all)