Business & Economics
Customer Service
82%
Web-Based Service
81%
Virtual Worlds
68%
Structural Equation Model
27%
Avatar
25%
Second Life
24%
Customer Services Quality
23%
Communication Technologies
22%
Conceptual Model
21%
Service Satisfaction
21%
Web Services
20%
User Satisfaction
19%
Interaction
19%
Psychology
16%
Questionnaire
16%
Web Sites
13%
World Wide Web
11%
Experiment
10%
Communication
10%
Methodology
8%
Alternatives
8%
Mathematics
Virtual Worlds
100%
Web-based
80%
Customers
54%
User Satisfaction
22%
Second Life
21%
Communication
19%
Service Quality
18%
Web Services
17%
Avatar
17%
Conceptual Model
15%
Interaction
15%
Structural Equation Model
14%
Questionnaire
13%
Perception
13%
Display
12%
Psychology
12%
Experiment
7%
Methodology
7%
Design
6%
Alternatives
6%
Engineering & Materials Science
Communication
26%
Web services
24%
Websites
22%
Display devices
20%
Internet
18%
Experiments
9%