Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care

Sue Dahl-Popolizio, Jamil Loman, Colleen Cordes

Research output: Contribution to journalArticle

10 Citations (Scopus)

Abstract

Objective: The purpose of this study was to assess the effectiveness of a game-like exercise tool as a component of occupational and physical therapy treatment for patients with shoulder pain and impairment in an outpatient physical therapy clinic. Materials and Methods: The product evaluated is a hands-free therapy (HFT) prototype, using Microsoft® (Redmond, WA) Kinect™ technology. HFT was designed as a home exercise program (HEP), or adjunct to a clinic-based exercise program, with the goal to improve patient compliance and outcomes by providing patients with continuous immediate feedback and engaging them in a game-like experience. Eight patients with shoulder injuries were randomly assigned to study groups. Outcomes in pain, range of motion, and function were assessed. The experimental group received six sessions using HFT; the control group received six sessions of treatment as usual. Results: The research demonstrated that patient outcomes were as good in the group using HFT as outcomes achieved with usual care. HFT was found to be a useful adjunct in an outpatient therapy clinic, allowing patients to complete exercises with real-time feedback and minimal therapist oversight. Conclusions: These preliminary findings support the potential use of technology to provide an effective therapy and HEP system. Additional research utilizing a larger sample size is warranted to determine if this product can be an effective tool to improve HEP compliance and to determine the effectiveness of HFT as an adjunctive treatment in the clinic.

Original languageEnglish (US)
Pages (from-to)157-161
Number of pages5
JournalGames for health journal
Volume3
Issue number3
DOIs
StatePublished - Jun 1 2014

Fingerprint

Physical therapy
Occupational Therapy
Occupational therapy
Feedback
Hand
Exercise
Therapeutics
pain
Compliance
program system
Technology
Exercise Therapy
Group
Shoulder Pain
study group
Patient Compliance
Articular Range of Motion
Ambulatory Care Facilities
therapist
Research

ASJC Scopus subject areas

  • Health(social science)
  • Rehabilitation
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health

Cite this

Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care. / Dahl-Popolizio, Sue; Loman, Jamil; Cordes, Colleen.

In: Games for health journal, Vol. 3, No. 3, 01.06.2014, p. 157-161.

Research output: Contribution to journalArticle

@article{5281fdc4c6b246b6bab32ac6809dee2f,
title = "Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care",
abstract = "Objective: The purpose of this study was to assess the effectiveness of a game-like exercise tool as a component of occupational and physical therapy treatment for patients with shoulder pain and impairment in an outpatient physical therapy clinic. Materials and Methods: The product evaluated is a hands-free therapy (HFT) prototype, using Microsoft{\circledR} (Redmond, WA) Kinect™ technology. HFT was designed as a home exercise program (HEP), or adjunct to a clinic-based exercise program, with the goal to improve patient compliance and outcomes by providing patients with continuous immediate feedback and engaging them in a game-like experience. Eight patients with shoulder injuries were randomly assigned to study groups. Outcomes in pain, range of motion, and function were assessed. The experimental group received six sessions using HFT; the control group received six sessions of treatment as usual. Results: The research demonstrated that patient outcomes were as good in the group using HFT as outcomes achieved with usual care. HFT was found to be a useful adjunct in an outpatient therapy clinic, allowing patients to complete exercises with real-time feedback and minimal therapist oversight. Conclusions: These preliminary findings support the potential use of technology to provide an effective therapy and HEP system. Additional research utilizing a larger sample size is warranted to determine if this product can be an effective tool to improve HEP compliance and to determine the effectiveness of HFT as an adjunctive treatment in the clinic.",
author = "Sue Dahl-Popolizio and Jamil Loman and Colleen Cordes",
year = "2014",
month = "6",
day = "1",
doi = "10.1089/g4h.2014.0002",
language = "English (US)",
volume = "3",
pages = "157--161",
journal = "Games for health journal",
issn = "2161-783X",
publisher = "Mary Ann Liebert Inc.",
number = "3",

}

TY - JOUR

T1 - Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care

AU - Dahl-Popolizio, Sue

AU - Loman, Jamil

AU - Cordes, Colleen

PY - 2014/6/1

Y1 - 2014/6/1

N2 - Objective: The purpose of this study was to assess the effectiveness of a game-like exercise tool as a component of occupational and physical therapy treatment for patients with shoulder pain and impairment in an outpatient physical therapy clinic. Materials and Methods: The product evaluated is a hands-free therapy (HFT) prototype, using Microsoft® (Redmond, WA) Kinect™ technology. HFT was designed as a home exercise program (HEP), or adjunct to a clinic-based exercise program, with the goal to improve patient compliance and outcomes by providing patients with continuous immediate feedback and engaging them in a game-like experience. Eight patients with shoulder injuries were randomly assigned to study groups. Outcomes in pain, range of motion, and function were assessed. The experimental group received six sessions using HFT; the control group received six sessions of treatment as usual. Results: The research demonstrated that patient outcomes were as good in the group using HFT as outcomes achieved with usual care. HFT was found to be a useful adjunct in an outpatient therapy clinic, allowing patients to complete exercises with real-time feedback and minimal therapist oversight. Conclusions: These preliminary findings support the potential use of technology to provide an effective therapy and HEP system. Additional research utilizing a larger sample size is warranted to determine if this product can be an effective tool to improve HEP compliance and to determine the effectiveness of HFT as an adjunctive treatment in the clinic.

AB - Objective: The purpose of this study was to assess the effectiveness of a game-like exercise tool as a component of occupational and physical therapy treatment for patients with shoulder pain and impairment in an outpatient physical therapy clinic. Materials and Methods: The product evaluated is a hands-free therapy (HFT) prototype, using Microsoft® (Redmond, WA) Kinect™ technology. HFT was designed as a home exercise program (HEP), or adjunct to a clinic-based exercise program, with the goal to improve patient compliance and outcomes by providing patients with continuous immediate feedback and engaging them in a game-like experience. Eight patients with shoulder injuries were randomly assigned to study groups. Outcomes in pain, range of motion, and function were assessed. The experimental group received six sessions using HFT; the control group received six sessions of treatment as usual. Results: The research demonstrated that patient outcomes were as good in the group using HFT as outcomes achieved with usual care. HFT was found to be a useful adjunct in an outpatient therapy clinic, allowing patients to complete exercises with real-time feedback and minimal therapist oversight. Conclusions: These preliminary findings support the potential use of technology to provide an effective therapy and HEP system. Additional research utilizing a larger sample size is warranted to determine if this product can be an effective tool to improve HEP compliance and to determine the effectiveness of HFT as an adjunctive treatment in the clinic.

UR - http://www.scopus.com/inward/record.url?scp=84992695432&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84992695432&partnerID=8YFLogxK

U2 - 10.1089/g4h.2014.0002

DO - 10.1089/g4h.2014.0002

M3 - Article

VL - 3

SP - 157

EP - 161

JO - Games for health journal

JF - Games for health journal

SN - 2161-783X

IS - 3

ER -