@inproceedings{30f7d70aa65a485d9449bbccd11bedeb,
title = "Collegiate cyber game design criteria and participation",
abstract = "Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author's experiences in organizing and participating in cyber games over the past three years. We will also discuss important considerations to incorporate cyber games into computing curricula.",
author = "Chu, {Bei Tseng} and Ahn, {Gail Joon} and Steven Blanchard and James Deese and Richard Kelly and Huiming Yu and Ashika Young",
note = "Copyright: Copyright 2011 Elsevier B.V., All rights reserved.; 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007 ; Conference date: 11-07-2007 Through 13-07-2007",
year = "2007",
doi = "10.1109/ICIS.2007.80",
language = "English (US)",
isbn = "0769528414",
series = "Proceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007",
pages = "1036--1041",
booktitle = "Proceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007",
}