Collegiate cyber game design criteria and participation

Bei Tseng Chu, Gail-Joon Ahn, Steven Blanchard, James Deese, Richard Kelly, Huiming Yu, Ashika Young

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author's experiences in organizing and participating in cyber games over the past three years. We will also discuss important considerations to incorporate cyber games into computing curricula.

Original languageEnglish (US)
Title of host publicationProceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007
Pages1036-1041
Number of pages6
DOIs
StatePublished - 2007
Externally publishedYes
Event6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007 - Melbourne, VIC, Australia
Duration: Jul 11 2007Jul 13 2007

Other

Other6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007
CountryAustralia
CityMelbourne, VIC
Period7/11/077/13/07

Fingerprint

Security of data
Curricula
Education

ASJC Scopus subject areas

  • Computer Science(all)
  • Computer Networks and Communications
  • Electrical and Electronic Engineering

Cite this

Chu, B. T., Ahn, G-J., Blanchard, S., Deese, J., Kelly, R., Yu, H., & Young, A. (2007). Collegiate cyber game design criteria and participation. In Proceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007 (pp. 1036-1041). [4276520] https://doi.org/10.1109/ICIS.2007.80

Collegiate cyber game design criteria and participation. / Chu, Bei Tseng; Ahn, Gail-Joon; Blanchard, Steven; Deese, James; Kelly, Richard; Yu, Huiming; Young, Ashika.

Proceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007. 2007. p. 1036-1041 4276520.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Chu, BT, Ahn, G-J, Blanchard, S, Deese, J, Kelly, R, Yu, H & Young, A 2007, Collegiate cyber game design criteria and participation. in Proceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007., 4276520, pp. 1036-1041, 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007, Melbourne, VIC, Australia, 7/11/07. https://doi.org/10.1109/ICIS.2007.80
Chu BT, Ahn G-J, Blanchard S, Deese J, Kelly R, Yu H et al. Collegiate cyber game design criteria and participation. In Proceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007. 2007. p. 1036-1041. 4276520 https://doi.org/10.1109/ICIS.2007.80
Chu, Bei Tseng ; Ahn, Gail-Joon ; Blanchard, Steven ; Deese, James ; Kelly, Richard ; Yu, Huiming ; Young, Ashika. / Collegiate cyber game design criteria and participation. Proceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007. 2007. pp. 1036-1041
@inproceedings{30f7d70aa65a485d9449bbccd11bedeb,
title = "Collegiate cyber game design criteria and participation",
abstract = "Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author's experiences in organizing and participating in cyber games over the past three years. We will also discuss important considerations to incorporate cyber games into computing curricula.",
author = "Chu, {Bei Tseng} and Gail-Joon Ahn and Steven Blanchard and James Deese and Richard Kelly and Huiming Yu and Ashika Young",
year = "2007",
doi = "10.1109/ICIS.2007.80",
language = "English (US)",
isbn = "0769528414",
pages = "1036--1041",
booktitle = "Proceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007",

}

TY - GEN

T1 - Collegiate cyber game design criteria and participation

AU - Chu, Bei Tseng

AU - Ahn, Gail-Joon

AU - Blanchard, Steven

AU - Deese, James

AU - Kelly, Richard

AU - Yu, Huiming

AU - Young, Ashika

PY - 2007

Y1 - 2007

N2 - Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author's experiences in organizing and participating in cyber games over the past three years. We will also discuss important considerations to incorporate cyber games into computing curricula.

AB - Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author's experiences in organizing and participating in cyber games over the past three years. We will also discuss important considerations to incorporate cyber games into computing curricula.

UR - http://www.scopus.com/inward/record.url?scp=46749131917&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=46749131917&partnerID=8YFLogxK

U2 - 10.1109/ICIS.2007.80

DO - 10.1109/ICIS.2007.80

M3 - Conference contribution

AN - SCOPUS:46749131917

SN - 0769528414

SN - 9780769528410

SP - 1036

EP - 1041

BT - Proceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007

ER -