Collegiate cyber game design criteria and participation

Bei Tseng Chu, Gail Joon Ahn, Steven Blanchard, James Deese, Richard Kelly, Huiming Yu, Ashika Young

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author's experiences in organizing and participating in cyber games over the past three years. We will also discuss important considerations to incorporate cyber games into computing curricula.

Original languageEnglish (US)
Title of host publicationProceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007
Pages1036-1041
Number of pages6
DOIs
StatePublished - 2007
Externally publishedYes
Event6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007 - Melbourne, VIC, Australia
Duration: Jul 11 2007Jul 13 2007

Publication series

NameProceedings - 6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007

Other

Other6th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2007; 1st IEEE/ACIS International Workshop on e-Activity, IWEA 2007
Country/TerritoryAustralia
CityMelbourne, VIC
Period7/11/077/13/07

ASJC Scopus subject areas

  • General Computer Science
  • Computer Networks and Communications
  • Electrical and Electronic Engineering

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