Clubhouse is a clubhouse is a clubhouse

Y. Zhao, Punyashloke Mishra, M. Girod

Research output: Contribution to journalArticle

4 Citations (Scopus)

Abstract

This paper tells the story of the design, development, and implementation of a technology-rich after-school program. Through the examination of the original design of Kids Learning in Computer Klubhouses (KLICK!) and its diverse realizations in 10 middle schools, we are able to identify the spirit of this after-school program (freedom to learn, production of meaningful `works', and collaboration) and factors that hindered its realization: the culture of schooling and inflexible interpretation of the design. The paper also discusses issues of innovation, localization of innovations, and the reciprocal redefinition of innovations.

Original languageEnglish (US)
Pages (from-to)287-300
Number of pages14
JournalComputers in Human Behavior
Volume16
Issue number3
DOIs
StatePublished - May 31 2000
Externally publishedYes

Fingerprint

Innovation
Learning
Technology
Schooling
Middle School
Localization
Redefinition

ASJC Scopus subject areas

  • Computer Science Applications
  • Developmental and Educational Psychology
  • Experimental and Cognitive Psychology

Cite this

Clubhouse is a clubhouse is a clubhouse. / Zhao, Y.; Mishra, Punyashloke; Girod, M.

In: Computers in Human Behavior, Vol. 16, No. 3, 31.05.2000, p. 287-300.

Research output: Contribution to journalArticle

Zhao, Y. ; Mishra, Punyashloke ; Girod, M. / Clubhouse is a clubhouse is a clubhouse. In: Computers in Human Behavior. 2000 ; Vol. 16, No. 3. pp. 287-300.
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