Can virtual reality be used as a gait training tool for older adults?

Prakriti Parijat, Thurmon E. Lockhart

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Scopus citations

Abstract

The objective of this study was to examine the effects of Virtual Reality (VR) habituation on the kinematic and gait variability changes in older adults. Sixteen healthy older adults participated in the study. The experiment consisted of walking session on a walkway, followed by walking on the treadmill with and without a head mounted display of a VR scene. Kinematic data were collected using a motion capture system. Additionally, a cyber-sickness questionnaire was administered to the participants during and after the experiment to evaluate motion sickness symptoms. Statistical analyses indicated an increased variability in stride length, stride velocity, and step width during the initial 5-10 min in the VR. Kinematic data indicated an increased ankle plantar flexion, knee flexion, and trunk flexion in the initial VR period. All parameters approximated normal treadmill walking within 20 min of VR walking. The cyber sickness scores indicated no presence of cyber sickness during or after the VR experiment. It was concluded that the habituation time in VR may have significant effect on gait behavior in older adults and therefore it should be considered while designing a VR locomotion training study.

Original languageEnglish (US)
Title of host publicationProceedings of the Human Factors and Ergonomics Society 55th Annual Meeting, HFES 2011
Pages157-161
Number of pages5
DOIs
StatePublished - Nov 28 2011
Externally publishedYes
Event55th Human Factors and Ergonomics Society Annual Meeting, HFES 2011 - Las Vegas, NV, United States
Duration: Sep 19 2011Sep 23 2011

Publication series

NameProceedings of the Human Factors and Ergonomics Society
ISSN (Print)1071-1813

Other

Other55th Human Factors and Ergonomics Society Annual Meeting, HFES 2011
Country/TerritoryUnited States
CityLas Vegas, NV
Period9/19/119/23/11

ASJC Scopus subject areas

  • Human Factors and Ergonomics

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