Before it's too late: Preserving games across the industry /academia divide

Henry Lowood, Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken McAllister, Rachel Donahue, Dan Pinchbeck

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

This paper is an edited version of the International Game Developers Association's Game Preservation Special Interest Group's recent white paper. The specific threats to preserving digital games are outlined, as is the importance of games as cultural objects. The current strategies for preservation across a range of stakeholders are presented followed by an argument for why preservation matters to industry and what industry can contribute. Finally, the unique potential relationship between academia and industry in this matter is explored, and a call for partnership projects and strategic dialogue is made.

Original languageEnglish (US)
Title of host publicationBreaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009
StatePublished - 2009
Externally publishedYes
Event4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009 - London, United Kingdom
Duration: Sep 1 2009Sep 4 2009

Other

Other4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009
Country/TerritoryUnited Kingdom
CityLondon
Period9/1/099/4/09

Keywords

  • Developers
  • Games
  • IGDA
  • Industry
  • Preservation

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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