Avatar interfaces for biobehavioral feedback

Tylar Murray, Delquawn Hardy, Donna Spruijt-Metz, Eric Hekler, Andrew Raij

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations

Abstract

The combination of inexpensive wearable sensors, powerful mobile phones, and always-connected cloud computing are enabling new, real-time feedback and coaching via mobile technologies. This paper explores the use of avatars - digital representations of the self - as an ideal user interface for mobile health application. Specifically, a justification for using avatars is provided, both based on empirical studies and the psychology of human body interpretation. We then provide an organized, theoretical description of how an avatar's traits (appearance, behavior, and virtual environment) can be manipulated to convey specific health-related behavior change messages.

Original languageEnglish (US)
Title of host publicationDesign, User Experience, and Usability
Subtitle of host publicationHealth, Learning, Playing, Cultural, and Cross-Cultural User Experience - Second Int. Conference, DUXU 2013, Held as Part of HCI Int. 2013, Proceedings
Pages424-434
Number of pages11
EditionPART 2
DOIs
StatePublished - Aug 1 2013
Event2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8013 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013
CountryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

Keywords

  • Proteus Effect
  • avatars
  • development

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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    Murray, T., Hardy, D., Spruijt-Metz, D., Hekler, E., & Raij, A. (2013). Avatar interfaces for biobehavioral feedback. In Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience - Second Int. Conference, DUXU 2013, Held as Part of HCI Int. 2013, Proceedings (PART 2 ed., pp. 424-434). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8013 LNCS, No. PART 2). https://doi.org/10.1007/978-3-642-39241-2-47