Avatar interfaces for biobehavioral feedback

Tylar Murray, Delquawn Hardy, Donna Spruijt-Metz, Eric Hekler, Andrew Raij

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

The combination of inexpensive wearable sensors, powerful mobile phones, and always-connected cloud computing are enabling new, real-time feedback and coaching via mobile technologies. This paper explores the use of avatars - digital representations of the self - as an ideal user interface for mobile health application. Specifically, a justification for using avatars is provided, both based on empirical studies and the psychology of human body interpretation. We then provide an organized, theoretical description of how an avatar's traits (appearance, behavior, and virtual environment) can be manipulated to convey specific health-related behavior change messages.

Original languageEnglish (US)
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages424-434
Number of pages11
Volume8013 LNCS
EditionPART 2
DOIs
StatePublished - 2013
Event2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8013 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013
CountryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

Fingerprint

Avatar
Cloud computing
Mobile phones
Virtual reality
User interfaces
Health
Feedback
Mobile Technology
Mobile Phone
Virtual Environments
Cloud Computing
Justification
Empirical Study
User Interface
Real-time
Sensor
mHealth
Wearable sensors

Keywords

  • avatars
  • development
  • Proteus Effect

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Murray, T., Hardy, D., Spruijt-Metz, D., Hekler, E., & Raij, A. (2013). Avatar interfaces for biobehavioral feedback. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (PART 2 ed., Vol. 8013 LNCS, pp. 424-434). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8013 LNCS, No. PART 2). https://doi.org/10.1007/978-3-642-39241-2-47

Avatar interfaces for biobehavioral feedback. / Murray, Tylar; Hardy, Delquawn; Spruijt-Metz, Donna; Hekler, Eric; Raij, Andrew.

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 8013 LNCS PART 2. ed. 2013. p. 424-434 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8013 LNCS, No. PART 2).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Murray, T, Hardy, D, Spruijt-Metz, D, Hekler, E & Raij, A 2013, Avatar interfaces for biobehavioral feedback. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 edn, vol. 8013 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), no. PART 2, vol. 8013 LNCS, pp. 424-434, 2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013, Las Vegas, NV, United States, 7/21/13. https://doi.org/10.1007/978-3-642-39241-2-47
Murray T, Hardy D, Spruijt-Metz D, Hekler E, Raij A. Avatar interfaces for biobehavioral feedback. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 ed. Vol. 8013 LNCS. 2013. p. 424-434. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2). https://doi.org/10.1007/978-3-642-39241-2-47
Murray, Tylar ; Hardy, Delquawn ; Spruijt-Metz, Donna ; Hekler, Eric ; Raij, Andrew. / Avatar interfaces for biobehavioral feedback. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 8013 LNCS PART 2. ed. 2013. pp. 424-434 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2).
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