@inproceedings{247602eaf0c840579828bc9390fdfdda,
title = "Avatar interfaces for biobehavioral feedback",
abstract = "The combination of inexpensive wearable sensors, powerful mobile phones, and always-connected cloud computing are enabling new, real-time feedback and coaching via mobile technologies. This paper explores the use of avatars - digital representations of the self - as an ideal user interface for mobile health application. Specifically, a justification for using avatars is provided, both based on empirical studies and the psychology of human body interpretation. We then provide an organized, theoretical description of how an avatar's traits (appearance, behavior, and virtual environment) can be manipulated to convey specific health-related behavior change messages.",
keywords = "Proteus Effect, avatars, development",
author = "Tylar Murray and Delquawn Hardy and Donna Spruijt-Metz and Eric Hekler and Andrew Raij",
year = "2013",
doi = "10.1007/978-3-642-39241-2_47",
language = "English (US)",
isbn = "9783642392405",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
number = "PART 2",
pages = "424--434",
booktitle = "Design, User Experience, and Usability",
edition = "PART 2",
note = "2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013 ; Conference date: 21-07-2013 Through 26-07-2013",
}