Abstract

In an era of swiftly evolving digital technologies, computer use has become an integral part of our everyday life and computer-based programs designed to instruct, communicate, and gather information are more available than ever before. Typically such programs are designed to include animation and multimedia. These types of treatments provide an environment with words and pictures and have the potential to promote interest and deep learning (Mayer, 2005). Teachers, researchers, and other practitioners have utilized multimedia programs and tutorials to teach and communicate a wide variety of subject matter. The effectiveness of multimedia communication and instruction depends largely upon the use of appropriate design guidelines for instruction, multimedia and user interface. A considerable amount of research over the past 15 to 20 years has focused on developing and testing guidelines in a variety of disciplines and content areas to determine how best to build words and pictures into effective learning environments. Understanding the current research and best practices will help practitioners who use multimedia tutorials to choose appropriate products as well as create them. In this chapter, we discuss the current research on animation and multimedia, provide a series of research-based design principles and highlight some potential factors that moderate learning and interaction in multimedia environments. In addition, we discuss the limitations of the current research and future directions. Finally, we present tools and applications that can be used to create animations and multimedia tutorials.

Original languageEnglish (US)
Title of host publicationHandbook of Technology in Psychology, Psychiatry and Neurology: Theory, Research, and Practice
PublisherNova Science Publishers, Inc.
Pages69-90
Number of pages22
ISBN (Print)9781621000044
StatePublished - Aug 2012

Fingerprint

Multimedia
Learning
Research
Guidelines
Practice Guidelines
Research Design
Software
Communication
Research Personnel
Technology

ASJC Scopus subject areas

  • Medicine(all)
  • Psychology(all)

Cite this

Atkinson, R., Lin, L., & Joseph, S. S. (2012). Animations and multimedia tutorials. In Handbook of Technology in Psychology, Psychiatry and Neurology: Theory, Research, and Practice (pp. 69-90). Nova Science Publishers, Inc..

Animations and multimedia tutorials. / Atkinson, Robert; Lin, Lijia; Joseph, Stacey Schink.

Handbook of Technology in Psychology, Psychiatry and Neurology: Theory, Research, and Practice. Nova Science Publishers, Inc., 2012. p. 69-90.

Research output: Chapter in Book/Report/Conference proceedingChapter

Atkinson, R, Lin, L & Joseph, SS 2012, Animations and multimedia tutorials. in Handbook of Technology in Psychology, Psychiatry and Neurology: Theory, Research, and Practice. Nova Science Publishers, Inc., pp. 69-90.
Atkinson R, Lin L, Joseph SS. Animations and multimedia tutorials. In Handbook of Technology in Psychology, Psychiatry and Neurology: Theory, Research, and Practice. Nova Science Publishers, Inc. 2012. p. 69-90
Atkinson, Robert ; Lin, Lijia ; Joseph, Stacey Schink. / Animations and multimedia tutorials. Handbook of Technology in Psychology, Psychiatry and Neurology: Theory, Research, and Practice. Nova Science Publishers, Inc., 2012. pp. 69-90
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