TY - GEN
T1 - An exploratory study of augmented embodiment for computational thinking
AU - Chung, Cheng Yu
AU - Hsiao, I. Han
PY - 2019/3/16
Y1 - 2019/3/16
N2 - The contiguity of physical and digital content of embodied learning has been shown to increase student's engagement in educational contexts. Applications with various kinds of physical interactions have been deployed to enhance the learning experiences in many engineering domains. However, even though computer science education (CSE) is one of zestful topics in the recent years, there are few studies focusing on the embodiment of CSE materials, by which the abstract and intangible concepts could be transformed into an intuitive affordance that utilizes sensorimotor experiences during the learning process. We propose an augmented embodiment mobile app designed for computational thinking (CT), specifically the debugging practices and abstraction concept, that makes use of gestures and augmented reality for learners to interact with the content. We examine the logic by the design framework for embodied learning and discuss potential extensions of multimodal analytics in such an application. Our preliminary user study in a middle school shows students' engagement in the application, however, it also reflected several design issues that need to be solved in the next iteration. The future plan of data analysis and experiments is also discussed.
AB - The contiguity of physical and digital content of embodied learning has been shown to increase student's engagement in educational contexts. Applications with various kinds of physical interactions have been deployed to enhance the learning experiences in many engineering domains. However, even though computer science education (CSE) is one of zestful topics in the recent years, there are few studies focusing on the embodiment of CSE materials, by which the abstract and intangible concepts could be transformed into an intuitive affordance that utilizes sensorimotor experiences during the learning process. We propose an augmented embodiment mobile app designed for computational thinking (CT), specifically the debugging practices and abstraction concept, that makes use of gestures and augmented reality for learners to interact with the content. We examine the logic by the design framework for embodied learning and discuss potential extensions of multimodal analytics in such an application. Our preliminary user study in a middle school shows students' engagement in the application, however, it also reflected several design issues that need to be solved in the next iteration. The future plan of data analysis and experiments is also discussed.
KW - Augmented reality
KW - Computer science education
KW - Embodied learning
KW - Mobile computing
KW - Multimodal interfaces
UR - http://www.scopus.com/inward/record.url?scp=85074447140&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85074447140&partnerID=8YFLogxK
U2 - 10.1145/3308557.3308676
DO - 10.1145/3308557.3308676
M3 - Conference contribution
AN - SCOPUS:85074447140
T3 - International Conference on Intelligent User Interfaces, Proceedings IUI
SP - 37
EP - 38
BT - Proceedings of the 24th International Conference on Intelligent User Interfaces, IUI 2019
PB - Association for Computing Machinery
T2 - 24th International Conference on Intelligent User Interfaces, IUI 2019
Y2 - 16 March 2019 through 20 March 2019
ER -