Abstract
The implications of e-learning in higher education have been limited by an array of technical, institutional, social and economic constraints on innovation. This paper describes a case study of the introduction into a university of a widely diffused e-learning platform: an enterprise-wide virtual learning environment. The study suggests a variety of patterns and themes tied to the social dynamics of this innovation. These highlight variations across instructors in how the technology was employed, which illuminate the complex ecology surrounding its implementation and use. This offers insights into the faltering development of e-learning in higher education, and learning more generally.
Original language | English (US) |
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Pages (from-to) | 131-149 |
Number of pages | 19 |
Journal | Prometheus (United Kingdom) |
Volume | 22 |
Issue number | 2 |
DOIs | |
State | Published - Jun 2004 |
Externally published | Yes |
Keywords
- Course management system
- Ecology of games
- Information and communication technologies
- Institutional change
- Virtual learning environment
- e-learning
ASJC Scopus subject areas
- Geography, Planning and Development
- Earth-Surface Processes