An arts, sciences and engineering education and research initiative for experiential media

T. Rikakis, Andreas Spanias, H. Sundaram, J. He

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations

Abstract

This paper presents a novel interdisciplinary approach for the training of media scientists and engineers. The approach is being implemented at the Arts, Media and Engineering program at Arizona State University. Our graduates will produce new paradigms for the integration of computation and media in the physical human experience. Their work will result in hybrid physical-digital environments that address significant challenges in key areas of the human condition. The training model has the following characteristics: it is driven by research problems rather than by disciplines; it is based on an extensive interdisciplinary network; it is organized under the dimensions of research and application and promotes work at their intersection; it provides multiple paths for combining different types of disciplinary training with interdisciplinary training; it also provides a transdisciplinary training path. This paper presents the reasoning and implementation structures of these key facets, discusses our evaluation approach and presents preliminary results.

Original languageEnglish (US)
Title of host publication36th ASEE/IEEE Frontiers in Education Conference, FIE
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages13-18
Number of pages6
ISBN (Print)1424402565, 9781424402564
DOIs
StatePublished - 2006
Event36th ASEE/IEEE Frontiers in Education Conference, FIE - San Diego, CA, United States
Duration: Oct 28 2006Oct 31 2006

Publication series

NameProceedings - Frontiers in Education Conference, FIE
ISSN (Print)1539-4565

Other

Other36th ASEE/IEEE Frontiers in Education Conference, FIE
Country/TerritoryUnited States
CitySan Diego, CA
Period10/28/0610/31/06

Keywords

  • Arts and engineering
  • Experiential media
  • Interdisciplinary education

ASJC Scopus subject areas

  • Software
  • Education
  • Computer Science Applications

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