An animation system for imitation of object grasping in virtual reality

Matthias Weber, Guido Heumer, Hani Ben Amor, Bernhard Jung

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animation of interactive object manipulations performed by virtual humans. In this paper, we first present a hierarchical control architecture incorporating plans, behaviors, and motor programs that enables virtual humans to accurately manipulate scene objects using different grasp types. Furthermore, as second main contribution, we introduce a method by which virtual humans learn to imitate object manipulations performed by human VR users. To this end, movements of the VR user are analyzed and processed into abstract actions. A new data structure called grasp events is used for storing information about user interactions with scene objects. High-level plans are instantiated based on grasp events to drive the virtual humans' animation. Due to their high-level representation, recorded manipulations often naturally adapt to new situations without losing plausibility.

Original languageEnglish (US)
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages65-76
Number of pages12
Volume4282 LNCS
DOIs
StatePublished - 2006
Externally publishedYes
Event16th International Conference on Artificial Reality and Telexistence, ICAT 2006 - Hangzhou, China
Duration: Nov 29 2006Dec 1 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4282 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other16th International Conference on Artificial Reality and Telexistence, ICAT 2006
CountryChina
CityHangzhou
Period11/29/0612/1/06

Fingerprint

Virtual Human
Imitation
Grasping
Virtual Reality
Animation
Virtual reality
Manipulation
Hierarchical Control
Virtual Characters
Data structures
User Interaction
Data Structures
Game
Object

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Weber, M., Heumer, G., Ben Amor, H., & Jung, B. (2006). An animation system for imitation of object grasping in virtual reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4282 LNCS, pp. 65-76). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 4282 LNCS). https://doi.org/10.1007/11941354_8

An animation system for imitation of object grasping in virtual reality. / Weber, Matthias; Heumer, Guido; Ben Amor, Hani; Jung, Bernhard.

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 4282 LNCS 2006. p. 65-76 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 4282 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Weber, M, Heumer, G, Ben Amor, H & Jung, B 2006, An animation system for imitation of object grasping in virtual reality. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 4282 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 4282 LNCS, pp. 65-76, 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, 11/29/06. https://doi.org/10.1007/11941354_8
Weber M, Heumer G, Ben Amor H, Jung B. An animation system for imitation of object grasping in virtual reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 4282 LNCS. 2006. p. 65-76. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/11941354_8
Weber, Matthias ; Heumer, Guido ; Ben Amor, Hani ; Jung, Bernhard. / An animation system for imitation of object grasping in virtual reality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 4282 LNCS 2006. pp. 65-76 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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