Abstract

Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an 'intelligent stick' hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.

Original languageEnglish (US)
Title of host publication2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages59-64
Number of pages6
ISBN (Electronic)9781479959631
DOIs
StatePublished - Nov 12 2014
Event2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Richardson, United States
Duration: Oct 10 2014Oct 11 2014

Other

Other2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014
CountryUnited States
CityRichardson
Period10/10/1410/11/14

Fingerprint

Hardware
Serious games

Keywords

  • Haptic game interfaces
  • Serious games

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

Cite this

Tadayon, R., Panchanathan, S., McDaniel, T., Fakhri, B., & Laff, M. (2014). A toolkit for motion authoring and motor skill learning in serious games. In 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings (pp. 59-64). [6954332] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/HAVE.2014.6954332

A toolkit for motion authoring and motor skill learning in serious games. / Tadayon, Ramin; Panchanathan, Sethuraman; McDaniel, Troy; Fakhri, Bijan; Laff, Miles.

2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2014. p. 59-64 6954332.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Tadayon, R, Panchanathan, S, McDaniel, T, Fakhri, B & Laff, M 2014, A toolkit for motion authoring and motor skill learning in serious games. in 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings., 6954332, Institute of Electrical and Electronics Engineers Inc., pp. 59-64, 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014, Richardson, United States, 10/10/14. https://doi.org/10.1109/HAVE.2014.6954332
Tadayon R, Panchanathan S, McDaniel T, Fakhri B, Laff M. A toolkit for motion authoring and motor skill learning in serious games. In 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings. Institute of Electrical and Electronics Engineers Inc. 2014. p. 59-64. 6954332 https://doi.org/10.1109/HAVE.2014.6954332
Tadayon, Ramin ; Panchanathan, Sethuraman ; McDaniel, Troy ; Fakhri, Bijan ; Laff, Miles. / A toolkit for motion authoring and motor skill learning in serious games. 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2014. pp. 59-64
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