TY - GEN
T1 - A Rhythm-Based Serious Game for Fine Motor Rehabilitation Using Leap Motion
AU - Shah, Vatsal
AU - Cuen, Miguel
AU - McDaniel, Troy
AU - Tadayon, Ramin
N1 - Funding Information:
The authors thank SWAN Rehab for opening their clinic to provide space for us to conduct our user studies. This material is partially based upon work supported by
Publisher Copyright:
© 2019 The Society of Instrument and Control Engineers - SICE.
PY - 2019/9
Y1 - 2019/9
N2 - This paper presents a system to deliver automated and noninvasive fine motor rehabilitation through a rhythm-based game using a Leap Motion Controller. The platform is a rhythm game wherein hand gestures are used as input and must match the rhythm and gestures shown on screen, thus allowing a physical therapist to represent an exercise session as a series of patterns involving the user's hand and finger joints. Fine motor rehabilitation plays an important role in the recovery and improvement of the effects of diseases and conditions such as stroke, Parkinson's disease, multiple sclerosis, among many others. Individuals with these conditions possess a wide range of impairments such as fine motor movement. The proposed serious game is adaptive to the player to enable access to patients across a wide range of ability. In two pilot studies in collaboration with the South West Advanced Neurological Rehabilitation (SWAN Rehab) in Phoenix, Arizona, we compared the performance of individuals with fine motor impairment to individuals without impairment to determine the accessibility of the proposed serious game, i.e., to assess whether the platform is adaptive to a user's range of motion to allow an individual with fine motor impairment to perform at a similar level as a non-impaired user. We also separately evaluated the adaptive calibration algorithm to understand its impact on an individual's performance.
AB - This paper presents a system to deliver automated and noninvasive fine motor rehabilitation through a rhythm-based game using a Leap Motion Controller. The platform is a rhythm game wherein hand gestures are used as input and must match the rhythm and gestures shown on screen, thus allowing a physical therapist to represent an exercise session as a series of patterns involving the user's hand and finger joints. Fine motor rehabilitation plays an important role in the recovery and improvement of the effects of diseases and conditions such as stroke, Parkinson's disease, multiple sclerosis, among many others. Individuals with these conditions possess a wide range of impairments such as fine motor movement. The proposed serious game is adaptive to the player to enable access to patients across a wide range of ability. In two pilot studies in collaboration with the South West Advanced Neurological Rehabilitation (SWAN Rehab) in Phoenix, Arizona, we compared the performance of individuals with fine motor impairment to individuals without impairment to determine the accessibility of the proposed serious game, i.e., to assess whether the platform is adaptive to a user's range of motion to allow an individual with fine motor impairment to perform at a similar level as a non-impaired user. We also separately evaluated the adaptive calibration algorithm to understand its impact on an individual's performance.
KW - Leap Motion
KW - Rehabilitation
KW - Serious Games
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U2 - 10.23919/SICE.2019.8859927
DO - 10.23919/SICE.2019.8859927
M3 - Conference contribution
AN - SCOPUS:85073872578
T3 - 2019 58th Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2019
SP - 737
EP - 742
BT - 2019 58th Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 58th Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2019
Y2 - 10 September 2019 through 13 September 2019
ER -