A case study in helping students to covertly eat their classmates

Roya Ensafi, Mike Jacobi, Jedidiah R. Crandall

Research output: Contribution to conferencePaperpeer-review

1 Scopus citations

Abstract

Werewolves is an online version of the game Werewolves of Miller's Hollow that we developed in 2012 to help teach information flow in a computer security and privacy class. The game pits werewolves against townspeople in a shared Linux system, where students must use the command line environment to find information flow leaks in the form of side channels that reveal the werewolves' identities. Werewolves has many desirable traits, such as the ability to make learning about information flow fun and the fact that the kinds of attacks students can carry out to gain an advantage in the game are open ended, which leads to self-guided learning. However, these benefits quickly deteriorate if one or two students dominate the game. In this paper, we discuss instances where this has occurred through several uses of the game, and propose ways to ameliorate this problem.

Original languageEnglish (US)
StatePublished - 2014
Externally publishedYes
Event2014 USENIX Summit on Gaming, Games, and Gamification in Security Education, 3GSE 2014 - San Diego, United States
Duration: Aug 18 2014 → …

Conference

Conference2014 USENIX Summit on Gaming, Games, and Gamification in Security Education, 3GSE 2014
Country/TerritoryUnited States
CitySan Diego
Period8/18/14 → …

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Information Systems
  • Control and Systems Engineering
  • Safety, Risk, Reliability and Quality
  • Education

Fingerprint

Dive into the research topics of 'A case study in helping students to covertly eat their classmates'. Together they form a unique fingerprint.

Cite this