3. Using pathfinder networks to analyze procedural knowledge in interactions with advanced technology

Douglas J. Gillan, Nancy Cooke

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Citations (Scopus)

Abstract

Research on human cognition in complex tasks, such as interacting with advanced technology, requires the development and validation of new methods. This paper describes PRONET, a method for summarizing, representing, and analyzing event sequences. The first section outlines how the PRONET method can be applied to any sequence of events, with lessons learned from previous applications of the method. The second section presents demonstrations of the application of PRONET. In the first demonstration - a computer-based simulation of operant training - the PRONET analysis and representation clearly shows the change in the behavior of the simulation produced by changes in reinforcement contingencies, but also shows interesting aspects of behavior that were not affected. In the second demonstration - involving transfer of word processing skill - network-related and performance measures showed the expected pattern of positive transfer. In addition, the network of the far transfer participant suggested that she used task knowledge to search for conditions that would permit the correct action. Two previously-published examples showed the usefulness of the PRONET method in characterizing a hybrid event sequence consisting of environmental conditions and behavioral actions and a sequence of events from a team.

Original languageEnglish (US)
Title of host publicationAdvances in Human Performance and Cognitive Engineering Research
Pages125-161
Number of pages37
Volume1
StatePublished - 2001
Externally publishedYes

Publication series

NameAdvances in Human Performance and Cognitive Engineering Research
Volume1
ISSN (Print)14793601

Fingerprint

Technology
Word Processing
Computer Simulation
Cognition
Research
Transfer (Psychology)

ASJC Scopus subject areas

  • Experimental and Cognitive Psychology

Cite this

Gillan, D. J., & Cooke, N. (2001). 3. Using pathfinder networks to analyze procedural knowledge in interactions with advanced technology. In Advances in Human Performance and Cognitive Engineering Research (Vol. 1, pp. 125-161). (Advances in Human Performance and Cognitive Engineering Research; Vol. 1).

3. Using pathfinder networks to analyze procedural knowledge in interactions with advanced technology. / Gillan, Douglas J.; Cooke, Nancy.

Advances in Human Performance and Cognitive Engineering Research. Vol. 1 2001. p. 125-161 (Advances in Human Performance and Cognitive Engineering Research; Vol. 1).

Research output: Chapter in Book/Report/Conference proceedingChapter

Gillan, DJ & Cooke, N 2001, 3. Using pathfinder networks to analyze procedural knowledge in interactions with advanced technology. in Advances in Human Performance and Cognitive Engineering Research. vol. 1, Advances in Human Performance and Cognitive Engineering Research, vol. 1, pp. 125-161.
Gillan DJ, Cooke N. 3. Using pathfinder networks to analyze procedural knowledge in interactions with advanced technology. In Advances in Human Performance and Cognitive Engineering Research. Vol. 1. 2001. p. 125-161. (Advances in Human Performance and Cognitive Engineering Research).
Gillan, Douglas J. ; Cooke, Nancy. / 3. Using pathfinder networks to analyze procedural knowledge in interactions with advanced technology. Advances in Human Performance and Cognitive Engineering Research. Vol. 1 2001. pp. 125-161 (Advances in Human Performance and Cognitive Engineering Research).
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