Psychometrics for Gaming and Simulation-Based Assessment

Project: Research project

Project Details

Description

1) Project Description The project consists of research and advisement activities on psychometric and data analytic approaches to gaming and simulation-based assessment. The work will focus on innovative models and data analysis for understanding and advancing the use of assessments in the digital environments of games and simulations, and including analysis of data collected from games and simulation-based assessments and a characterization of these analysis strategies more broadly. Additionally, Dr. Levy will collaborate with CATS leadership and other CATS partners in the co-design and/or oversight of modeling of assessment tasks in simulation and games contexts, using existing gamelets, gamelets in development, or gamelets/apps from other designers.

Description

The project consists of research and advisement activities on psychometric and data analytic approaches to gaming and simulation-based assessment. The work will focus on innovative models and data analysis for understanding and advancing the use of assessments in the digital environments of games and simulations, and potentially including analysis of data collected from games and simulation-based assessments and a review of the field more broadly. Additionally, Dr. Levy will collaborate with CATS leadership and other CATS partners (e.g., Robert Mislevy) in the co-design and/or oversight of modeling of assessment tasks in simulation and games contexts, using existing gamelets, gamelets in development, or gamelets/apps from other designers.
StatusFinished
Effective start/end date2/1/119/14/13

Funding

  • US Department of Education (DOEd): $61,022.00

Fingerprint Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.