Games and Impact Project

Project: Research project

Description

Scope of Work For several years evidence has indicated that technology enhances learning for all ages, but especially youth. Web based interactive games and social media are routinely used in schools to educate students at varying levels. Many of these games focus on cognitive thinking, behavioral enrichment, and working collaboratively to face challenges, meet goals and earn rewards. In addition youth routinely participate in technology focused activities during their leisure, in many cases providing much of their interaction with other youth. With educational trends changing it is important for the juvenile justice system to explore technology as an avenue for enhancing recidivism reduction programs. The Administrative Office of the Courts (AOC) has a unique opportunity to research this avenue further. Arizona State University (ASU) has recently opened a Center for Games and Impact (The Center) which is part of the Mary Lou Fulton Teachers College. The Center has a mission to provide gaming solutions to societies biggest challenges. Center staff have extensive experience in the design and creation of educational games primarily used by schools. Some of these games focus on critical and cognitive thinking skills. As the Center for Games and Impact is moving forward there is an interest to expand educational learning beyond the classroom setting. Staff from the Center have an interest to expand educational learning beyond the classroom setting. In addition juvenile justice agencies have the desire to find new ways to engage youth to go beyond just supervising them, but to also positively influence and develop life skills. These enhanced technology based recidivism reduction programs could be utilized through the entire juvenile justice process including detention centers, diversion programs, probation services and secure care facilities. For example a game developed for probation could be created in such a way it could still be utilized by any youth is who also committed to ADJC. Providing continuity of skill development and working with the juvenile. This effort allows for the opportunity to work with the Arizona Department of Juvenile Corrections (ADJC) on programs which could be used by both agencies and for youth who progress through the system. A primary goal of the juvenile justice system is recidivism reduction, gearing games to a more positive probation experience will likely lead to fewer youth returning to the system. This would be done by conducting focus groups with juvenile justice staff to determine the goals which would most effectively lead to a successful game experience. The AOC would also work with the Center for Games and Impact staff to review existing games to determine which might work best to meet goals and objectives. The AOC would also work with youth to get their feedback on potential games to ensure we are on the right track with a gaming experience that would benefit from, yet would also keep their attention.
StatusFinished
Effective start/end date5/14/1312/31/13

Funding

  • Arizona Supreme Court: $15,000.00

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justice
staff
probation
experience
probation service
learning
teachers' college
classroom
social media
school
reward
continuity
trend
interaction
society
evidence
Group
student