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Research Output 1996 2018

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Chapter
2016
1 Citation (Scopus)

Gaming up the practice of teacher education: Quest2teach

Arici Barab, A., Barab, S. & Borden, R., Jan 1 2016, Educational Technologies: Challenges, Applications and Learning Outcomes. Nova Science Publishers, Inc., p. 95-114 20 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

teacher
education
student
curriculum
experience
2014
30 Citations (Scopus)

Design-based research: A methodological toolkit for engineering change

Barab, S., Jan 1 2014, The Cambridge Handbook of the Learning Sciences, Second Edition. Cambridge University Press, p. 151-170 20 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Research Design
Learning
Research Personnel
Artifacts
2013

Commentary: Human-field interaction as mediated by mobile computers

Barab, S. A., Jan 1 2013, Cscl 2: Carrying Forward the Conversation. Taylor and Francis, p. 533-537 5 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

interaction
2012
4 Citations (Scopus)

Game-Based curricula, personal engagement, and the modern prometheus design project

Barab, S., Pettyjohn, P., Gresalfi, M. & Solomou, M., Jan 1 2012, Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press, p. 306-326 21 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Curriculum
Students
Learning
Pressure
2 Citations (Scopus)

Intelligent action as a shared accomplishment

Gresalfi, M., Barab, S. & Sommerfeld, A., Jan 1 2012, Design Research on Learning and Thinking in Educational Settings: Enhancing Intellectual Growth and Functioning. Taylor and Francis, p. 41-64 24 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)

Introduction to section III

Barab, S., Jan 1 2012, Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press, p. 271-278 8 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Video Games
Learning
Software
Technology
2010
1 Citation (Scopus)

Uganda's road to peace may run through the river of forgiveness: Designing playable fictions to teach complex values

Barab, S., Dodge, T., Gentry, E., Saleh, A. & Pettyjohn, P., 2010, Designing Games for Ethics: Models, Techniques and Frameworks. IGI Global, p. 312-333 22 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Rivers
Violence
2005
33 Citations (Scopus)

The importance of contexts in theories of giftedness: Learning to embrace the messy joys of subjectivity

Plucker, J. A. & Barab, S., Jan 1 2005, Conceptions of Giftedness: Second Edition. Cambridge University Press, p. 201-216 16 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Aptitude
Creativity
Learning
Gifted Child
Intelligence
2004
78 Citations (Scopus)

Designing system dualities: Characterizing an online professional development community

Barab, S., Makinster, J. G. & Scheckler, R., Jan 1 2004, Designing for Virtual Communities in the Service of Learning. Cambridge University Press, p. 53-90 38 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Hope
Confusion
Learning
Technology
57 Citations (Scopus)

Introduction: Designing for virtual communities in the service of learning

Barab, S., Kling, R. & Gray, J. H., Jan 1 2004, Designing for Virtual Communities in the Service of Learning. Cambridge University Press, p. 3-15 13 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Social Welfare
Learning
Fees and Charges
Linguistics
Administrative Personnel
17 Citations (Scopus)

Shared “we” and shared “they” indicators of group identity in online teacher professional development

Job-Sluder, K. & Barab, S., Jan 1 2004, Designing for Virtual Communities in the Service of Learning. Cambridge University Press, p. 377-403 27 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Learning
Internet
Hope
Social Identification
Information Dissemination