• 2485 Citations
  • 21 h-Index
19992020
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Research Output 1999 2018

  • 2485 Citations
  • 21 h-Index
  • 33 Article
  • 18 Conference contribution
  • 10 Chapter
  • 2 Book
Filter
Chapter
2017
2 Citations (Scopus)

Affect Measurement: A Roadmap Through Approaches, Technologies, and Data Analysis

Gonzalez-Sanchez, J., Baydogan, M., Chavez-Echeagaray, M. E., Atkinson, R. & Burleson, W., Apr 17 2017, Emotions and Affect in Human Factors and Human-Computer Interaction. Elsevier, p. 255-288 34 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Brain computer interface
Data integration
Human computer interaction
Sampling
Communication
2 Citations (Scopus)

Assessing user experience via biometric sensor affect detection

Kula, I., Branaghan, R., Atkinson, R. & Roscoe, R., Jun 16 2017, End-User Considerations in Educational Technology Design. IGI Global, p. 122-138 17 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

experience
educational technology
functionality
supplement
performance
2016

EEG-based user performance prediction using random forest in a dynamic learning environment

Lujan-Moreno, G. A., Atkinson, R. & Runger, G., Jan 1 2016, Intelligent Tutoring Systems: Structure, Applications and Challenges. Nova Science Publishers, Inc., p. 105-128 24 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Electroencephalography
Power spectral density
Feature extraction
Bandwidth
Sensors
2015

Modeling gameplay enjoyment, goal orientations, and individual characteristics

Quick, J. M. & Atkinson, R., Mar 31 2015, Gamification: Concepts, Methodologies, Tools, and Applications. IGI Global, Vol. 3-4. p. 1451-1478 28 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

2012
1 Citation (Scopus)

Animations and multimedia tutorials

Atkinson, R., Lin, L. & Joseph, S. S., Aug 2012, Handbook of Technology in Psychology, Psychiatry and Neurology: Theory, Research, and Practice. Nova Science Publishers, Inc., p. 69-90 22 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Multimedia
Learning
Research
Guidelines
Practice Guidelines
1 Citation (Scopus)

Mobile technologies in education and healthcare

Atkinson, R., Denham, A. & Quick, J., Aug 2012, Handbook of Technology in Psychology, Psychiatry and Neurology: Theory, Research, and Practice. Nova Science Publishers, Inc., p. 209-226 18 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Technology
Delivery of Health Care
Education
1 Citation (Scopus)

The participatory web

Atkinson, R., Sabo, K. & Conley, Q., Aug 2012, Handbook of Technology in Psychology, Psychiatry and Neurology: Theory, Research, and Practice. Nova Science Publishers, Inc., p. 91-120 30 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Social Media
Technology
Mental Health
Blogging
Social Networking
2010
1 Citation (Scopus)

An Example Order for Cognitive Skill Acquisition

Renkl, A. & Atkinson, R., Apr 1 2010, In Order to Learn: How the sequence of topics influences learning. Oxford University Press

Research output: Chapter in Book/Report/Conference proceedingChapter

Learning
Educational Models
Research
22 Citations (Scopus)

Learning from worked-out examples and problem solving

Renkl, A. & Atkinson, R., Jan 1 2010, Cognitive Load Theory. Cambridge University Press, p. 89-108 20 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Learning
Physics
Research Personnel
Mathematics
Research Design
2008

Using narrative and game-schema acquisition techniques to support learning from educational games

Koenig, A. D. & Atkinson, R., 2008, Cognitive Effects of Multimedia Learning. IGI Global, p. 312-325 14 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

narrative
learning
holistic approach
computer game
instruction