Engineering & Materials Science
Students
82%
Electric network analysis
39%
Electroencephalography
26%
Eye tracking
22%
Biometrics
19%
Teaching
16%
Intelligent systems
16%
Brain computer interface
16%
Animation
16%
STEM (science, technology, engineering and mathematics)
16%
Learning systems
14%
Communication
14%
Computer aided instruction
14%
Feedback
13%
Sensors
12%
Computer games
12%
Brain
11%
Demonstrations
11%
Textbooks
11%
User experience
11%
Touch screens
11%
Random forests
10%
Sampling
10%
Algebra
10%
Augmented reality
10%
Software architecture
10%
Electric fuses
9%
Mirrors
9%
Health care
9%
Automobile instruments
9%
Color
9%
Education
9%
Interfaces (computer)
9%
Bandwidth
9%
Cardiovascular system
8%
Lighting
7%
Text messaging
7%
Visualization
7%
Networks (circuits)
7%
Biofeedback
6%
Latent Class Analysis
6%
Nutrition
6%
Data storage equipment
5%
Informatics
5%
Gesture recognition
5%
Power spectral density
5%
Data integration
5%
Factor analysis
5%
Electronic mail
5%
Entertainment
5%
Social Sciences
learning
82%
multimedia
44%
learning environment
27%
biometrics
26%
student
25%
experiment
23%
computer game
22%
mathematics
18%
instruction
16%
performance
15%
infotainment
15%
social agencies
14%
computer-aided instruction
13%
text processing
13%
visualization
12%
cognitive learning
11%
educational technology
11%
narration
11%
facebook
10%
intrinsic motivation
10%
Clinical Trials
10%
networking
9%
taxonomy
9%
knowledge
9%
cardiovascular system
9%
tutor
9%
experience
8%
statistics
8%
chemistry
8%
restructuring
8%
expertise
8%
evidence
8%
time
8%
semester
7%
data analysis
7%
personality
7%
holistic approach
6%
learning process
6%
software
6%
learning performance
6%
career
6%
facial expression
5%
narrative
5%
engineering
5%
gender
5%
Caucasian
5%
evaluation
5%
classroom
5%
Medicine & Life Sciences
Learning
100%
Psychology Transfer
51%
Multimedia
28%
Students
19%
Cloud Computing
16%
Augmented Reality
14%
Video Games
12%
Research Personnel
12%
Mobile Applications
12%
Gestures
12%
Foster Home Care
11%
Latent Class Analysis
10%
Mathematics
10%
Technology
9%
Personality
8%
Direction compound
8%
Social Theory
8%
Equipment and Supplies
7%
Statistics
7%
Memory
7%
Randomized Controlled Trials
6%
Social Media
5%
Mental Health
5%
Social Networking
5%