Business & Economics
New Zealand
43%
Mobile Technology
36%
Wireless Technology
36%
Consumer Perceptions
35%
Small and Medium-sized Enterprises (SMEs)
35%
Mobile Commerce
33%
Mobile Marketing
31%
Barcode
30%
Mobile Business
27%
Research Agenda
23%
Consumer Attitudes
22%
Acceptance
22%
Electronic Commerce
22%
Information Needs
20%
Banking
19%
Intermediation
19%
SMS Advertising
19%
Business Groups
18%
Japan
18%
Diffusion Process
18%
Information Brokers
18%
Personal Digital Assistant
17%
Managers
17%
Sales Force Automation
17%
Bluetooth
17%
Research Directions
17%
Student Learning
17%
Learning Cycle
16%
Maturity Model
16%
Mobile Internet
16%
Bibliometric Analysis
16%
Automation
15%
Mobile Advertising
15%
Portability
15%
Design Science
15%
Industrial Management
15%
Audit
14%
Machine Learning
14%
Chief Information Officer
14%
Entrepreneurial Ecosystems
14%
Organizational Impacts
14%
Trade in Services
14%
Social Commerce
14%
Smart Cities
14%
Human Resources
14%
Entertainment
14%
Social Media
14%
Information Transfer
14%
Accounting Information Systems
13%
Electronic Banking
13%
Engineering & Materials Science
Marketing
100%
Industry
73%
Information systems
43%
Information technology
43%
Banking
38%
Students
36%
Automation
29%
Communication
26%
Personal digital assistants
26%
Smartphones
25%
Cellular telephones
25%
Hospital beds
25%
Mobile computing
24%
Entertainment
21%
Application programs
20%
Mobile commerce
20%
Managers
19%
Decision making
19%
Industrial management
18%
Lenses
17%
Violence
16%
Ecosystems
16%
Health
15%
Personnel
15%
Management information systems
13%
Blogs
13%
Agriculture
12%
Smart city
12%
Electric grounding
12%
Recommender systems
11%
Sales
10%
Internet
10%
Teaching
9%
Artificial intelligence
9%
Durability
9%
Fabrication
8%
Machine learning
8%
Planets
7%
Fluids
7%
Telecommunication
7%
Ubiquitous computing
6%
Data Analytics
5%
Availability
5%
Knowledge management
5%
Social Sciences
New Zealand
47%
SMS
29%
electronic banking
20%
industry
17%
electronic business
13%
real estate
13%
transdisciplinary
12%
information technology
12%
weblog
10%
patent
10%
addiction
10%
literature
10%
sexual violence
9%
integrity
9%
agriculture
9%
innovation
9%
utilization
9%
cognitive dissonance theory
8%
social network
8%
video
8%
literacy
7%
electronic commerce
7%
Teaching
7%
instructor
6%
digitalization
6%
organization
6%
evidence
6%
learning
6%
banking
6%
classroom
5%
scenario
5%
student
5%
cross-sectional study
5%
trend
5%
management
5%
reputation
5%
evaluation
5%
development policy
5%
bank
5%
market
5%