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Research Output 2007 2019

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Conference contribution
2018

The impact of game-based design on visitor engagement with a science museum app

Nelson, B., Bowman, C., Bowman, J. & Kim, Y., Jan 1 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 479-486 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Museums
Application programs
museum
science
staff
2 Citations (Scopus)

The role of immersive virtual environments in raising science self-efficacy

Ketelhut, D. J. & Nelson, B., Jan 1 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 281-287 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
self-efficacy
science
Students
learning
2016

Blending formal and informal learning environments: The case of SAVE science

Ketelhut, D. J. & Nelson, B., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 314-318 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

informal learning
Virtual reality
learning environment
science
Application programs
2014

Design and gender in immersive learning environments

Ketelhut, D. J., Nelson, B., Bergey, B. & Ryu, M., 2014, Proceedings of the European Conference on Games-based Learning. Dechema e.V., Vol. 1. p. 265-271 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
learning environment
gender
Rivers
learning
2010

Finding essential complexity for learning in virtual worlds

Erlandson, B. E., Nelson, B. & Denham, A. R., 2010, Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences. Vol. 2. p. 300-301 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Learning systems
learning
performance
experience

Presence, Piaget's stages of development and middle school children participation in an immersive virtual game environment

Schifter, C. C., Ketelhut, D. J. & Nelson, B., 2010, Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2010. p. 79-86 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

schoolchild
Students
participation
student
school grade

Reviving Dewey's "reflective thinking" Framework for the design of problems in virtual learning environment-based assessments of content and inquiry

Majerich, D. M., Ketelhut, D. J., Schifter, C. S., Nelson, B. & Kim, Y., 2010, Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences. Vol. 2. p. 358-359 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
learning environment
poster
science

Sources of evidence for embedded assessment in immersive games

Nelson, B., Erlandson, B. & Denham, A., 2010, Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences. Vol. 2. p. 286-287 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

evidence
poster
learning
8 Citations (Scopus)

SURGE: Integrating Vygotsky's spontaneous and instructed concepts in a digital game?

Clark, D. B., Nelson, B., D'Angelo, C. A., Slack, K. & Martinez-Garza, M., 2010, Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences. Vol. 2. p. 384-385 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Students
Computer games
computer game
everyday experience
scientific discipline

Terra Nova toward Terra Firma: Data on games for science learning

Clark, D. B., Martinez-Garza, M., Enyedy, N., Steinkuehler, C., Squire, K., Jan, M., Hickey, D. T., Danish, J., Kwon, E. J., Filsecker, M. K., Nelson, B., D'Angelo, C. M., Slack, K., Kim, Y., Foshee, C., Ketelhut, D. J., Schifter, C., Mudegowder, D., Majerich, D., Wills, M. & 10 others, Shelton, A., McCormack, P., Kane, T., Freeman, Z., Klopfer, E., Zhang, C., Perry, J., Sheldon, J., Clarke-Midura, J. & Garduno, E., 2010, Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences. Vol. 2. p. 244-251 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

science
learning
poster
evidence
3 Citations (Scopus)

Using immersive virtual environments to assess science content understanding: The impact of context

Ketelhut, D. J., Nelson, B., Schifter, C. C. & Kim, Y., 2010, Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2010. p. 227-230 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Students
science
learning theory
student

Using visualization to link abstract science and everyday experience

Linn, M. C., Shen, J., Chang, H. Y., Tsai, K. C., Chiu, J. L., Clark, D. B., Nelson, B., D'Angelo, C. M., Slack, K., Martinez, M., McElhaney, K. W., Enriquez, R., Varma, K., Wiebe, E. N., Carter, M., Minogue, J., Madden, L., Bedward, J. & Zhang, H. Z., 2010, Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences. Vol. 2. p. 228-235 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

everyday experience
visualization
Visualization
Students
science
2009

Save Science: Presence theory and virtual games

Schifter, C. C., Ketelhut, D. J. & Nelson, B., 2009, IADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2009. p. 425-428 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Lenses
Students
science
grant
student
1 Citation (Scopus)

Virtual environments for situated science assessment

Ketelhut, D. J., Nelson, B. & Schifter, C. C., 2009, IADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2009. p. 507-508 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
science
Rivers
river
interaction
2008
1 Citation (Scopus)

Rethinking pedagogy: Using multi-user virtual environments to foster authentic science learning

Ketelhut, D. J., Clarke, J., Nelson, B. & Dukas, G., 2008, Computer-Supported Collaborative Learning Conference, CSCL. PART 1 ed. p. 438-445 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Students
science
learning
self-efficacy
2007
1 Citation (Scopus)

Exploring embedded guidance and self-efficacy in educational multiuser virtual environments

Nelson, B. & Ketelhut, D. J., 2007, Computer-Supported Collaborative Learning Conference, CSCL. PART 2 ed. Vol. 8. p. 544-546 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
self-efficacy
Students
science
Curricula