Fingerprint Dive into the research topics where IAFSE-CIDSE: Software Engineering is active. These topic labels come from the works of this organization's members. Together they form a unique fingerprint.

Engineering & Materials Science

Students
Software engineering
Enterprise software
Semantics
Railroad cars
Curricula
Surgery
Education
Teaching
Semantic Web
Engines
Industry
Electric sparks
Engineering education
Processing
Data integration
Query processing
Engineers
Network protocols
Availability
Mechanics
Mathematical transformations
Static analysis
Application programs
Accreditation
Servers
Websites
Web services
Data description
Feedback
World Wide Web
Software reliability
Internet
Information management
Visualization
Learning systems
Data storage equipment
Cameras
Monitoring
Interoperability
Accidents
Resuscitation
Ophthalmology
Ecosystems
User interfaces
Automotive industry
Human computer interaction
Trucks
Complex networks
Fault tolerance
Medical applications
Specifications
Flow interactions
Telemedicine
Software testing
Medical problems
Productivity
Technical presentations
Information retrieval
Artificial intelligence
Costs
Requirements engineering
Glues
Flavors
Experiments
Recommender systems
Benchmarking
Triangulation
Data structures
Nutrition
Unmanned aerial vehicles (UAV)
Innovation
Economics
Computer science
Viruses
Chemical analysis
Defects
Computer programming languages
Ducts
Transparency
Tapes
Towers
Interfaces (computer)
Ontology
Brain
Speech recognition
Risk management
Information systems
Information technology
Health
Application programming interfaces (API)
Lighting
Chemical activation
Big data
Scheduling
Trajectories
Data acquisition
Reusability
Transcription
Project management

Social Sciences

engineering
system development
learning
educator
student
mechanic
driver
interaction
data storage
curriculum
Teaching
expertise
evaluation
management
engineer
performance
social dilemma
software
semantics
determinism
education curriculum
classroom
benchmarking
traffic
automotive industry
economic impact
monitoring
entrepreneurship
social effects
experiment
costs
science
genre
instructor
brain
personnel
simulation
parents
video
experience
education
narrative
target group

Business & Economics

Car
Safety