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GPU Accelerated 3D Dynamic Programming Path Planning and Obstacle Avoidance
Morgan Jones
(Contributor)
Dataset
Overview
Description
Algorithm to reach target in minimum time while avoiding obstacles.
Date made available
Jan 1 2019
Publisher
Code Ocean
DOI
10.24433/co.3850781.v1
Access Dataset
https://doi.org/10.24433%2Fco.3850781.v1
Cite this
DataSetCite
Jones, M. (Contributor) (
Jan 1 2019
). GPU Accelerated 3D Dynamic Programming Path Planning and Obstacle Avoidance. Code Ocean.
10.24433/co.3850781.v1